Edver Tripoli "E‑Jay"

Games Designer, Programmer & Video Editor

I'm a Games Design & Art graduate (First Class Honours, University of Southampton) who builds games in Unity and C#, and edits short-form video that's reached 13M+ views and 25,000+ followers.

About

I'm a graduate from the University of Southampton with a Games Design and Art First Class Honours degree. My main focus is building games in Unity with C#, but I'm always exploring other engines and tools — from After Effects to Python and p5.js.

Across my projects I move between roles: programmer, level designer, narrative and world designer — depending on what a project needs. I like working solo on personal prototypes just as much as collaborating in larger team projects.

Toolkit

Unity Unity
C# C#
Aseprite Aseprite
Adobe Premiere Pro Premiere Pro
Adobe After Effects After Effects
GitHub GitHub
Trello Trello
Featured · Final Major Project 3rd Year

Haerenga

A precision puzzle-platformer. Explore mysterious islands, master movement abilities, and chart constellations to guide your journey as you search for your lost magical fish hook.

Final Major Project at the University of Southampton — a two-person team over six months, with Paula Vales on art.

Role
Lead programmer, level designer, movement & puzzle systems
Team
2 people · 6 months
Built in
Unity · C#

What I built

  • ▸Movement ability progression system
  • ▸Precision puzzle platformer level design
  • ▸Constellation puzzle design
  • ▸Animation and cutscene implementation
Haerenga key art
Featured · Team Project 2nd Year
Lament

Lament

A 2D Roguelite game that explores the concept of the five stages of grief.

For the second semester of my second year at university, we were assigned groups and had to adapt a classmate's GDD from the previous semester.

Role
Programmer & Technical Designer
Team
7 people · 6 months
Built in
Unity · C#

What I built

  • ▸A procedurally-generated dungeon, with obstacles and healing items
  • ▸A player-upgrades skill tree with prerequisites
  • ▸Player movement, interactivity, health and attacks
  • ▸Enemy AI — enemy states, attacks, movement and health

Projects

04

A mix of coursework, game jams, and personal experiments.

Arcadia logo

Arcadia

RPG · Design · 2nd Yr · Solo · 6 mo

An open-world RPG concept built around exploration. Delivered as a full Game Design Document with mini art, world, narrative, and sound bibles.

Game Design · Narrative Design · World Design · 2D Art
More details →
Bubble Bunny screenshot

Bubble Bunny

Puzzle Platformer · Game Jam

A size-changing puzzle platformer built around growing and shrinking mechanics to solve spatial puzzles.

Programming · Level Design · Puzzle Design
View on itch.io →
Demon Hunt screenshot

Demon Hunt

Horror · Unreal · Personal Project

A horror game built in Unreal, featuring an AI-driven demon that hunts the player through hiding-based tension mechanics.

UE Blueprints · VFX · AI
Sandfall screenshot

Sandfall

Python · p5.js · Personal Project

A falling-sand simulation game built while learning Python, ported to p5.js for the web.

Python · p5.js
View on itch.io →

Content Creation

Editing short-form video on TikTok as @e_jxy since July 2025 — including commissioned edits for individuals and music-promotion work for media companies.

0+ Followers
0M+ Views
0M+ Likes
0K+ Shares

Example of CapCut work

Example of After Effects work

Contact Details

Open to game dev opportunities, collabs, and video editing work.