Haerenga

Final Major Project University of Southampton 3rd Year
Haerenga key art

A precision puzzle-platformer. Explore mysterious islands, master movement abilities, and chart constellations to guide your journey as you search for your lost magical fish hook.

Built over six months as a two-person team with Paula Vales on art, and submitted to Gamebridge 2026. Now in development past v1.3.

What I built

  • ▸Movement ability progression system
  • ▸Precision puzzle platformer level design
  • ▸Controller support and key-bind remapping functionality
  • ▸Animation and cutscene implementation
  • ▸Constellation puzzle design
Role
Lead programmer · Level designer · Puzzle designer
Systems
Movement · Puzzles
Team
2 · with Paula Vales
Duration
6 months
Engine
Unity · C#
Genre
2D puzzle-platformer

Trailer

Complete Walkthrough Video

Chapters

Systems I built

As lead programmer I owned the movement and puzzle systems, and designed the levels that teach them.

Movement abilities

The precision-platforming moveset the player unlocks and combines across the islands.

Constellation charting

Charting stars guides the journey — navigation built as a puzzle layer rather than a map screen.

Level design

Island layouts that introduce, test, and recombine each ability.

Configurable controls

Full control remapping, shipped as an accessibility feature.

Next project

Lament →
All work