Arcadia
An open-world RPG concept built around exploration. Delivered as a full Game Design Document with mini art, world, narrative, and sound bibles.
A solo second-year project — design documentation rather than a build, plus a playable Twine piece.
Play the Twine game on itch.ioPlayable prototypes
Two prototypes built alongside the design document to test the interface and the narrative in play.
UI Prototype
A working pass at the interface, built to test the layouts set out in the GDD.
Twine Narrative Prototype
The narrative built out in Twine, so the branching could be played rather than only written.
Core Gameplay Loop
This section of the GDD focused on the player's journey — how they'd interact with the game world at any given moment, at different levels of depth and complexity.




Mood boards and analysis
This section of the GDD focused on researching the art I wanted to bring into the game — building mood boards and analysing them for what I wanted to carry into my own work.



